A game of tactics and warrior intuition in Historic Japan
Year after year, members of an infamous ninja clan descend from their mountain hideout to pillage nearby villages. Those cruel night warriors steal precious food supplies needed to survive the harsh winter among the snow-capped peaks, but they are too proud to toil in the dirt or breed their own cattle. Instead, they prefer to take what they need from helpless peasants. Until now, they have faced no opposition. This year that’s about to change.
The villagers from one tiny settlement have decided to fight back and stop the encroaching nightmare. Using their meager funds, they hired seven daredevils – bold (or foolish) enough to raise arms against the ninja. These seven ronin, lordless samurai, are as desperate to survive the winter cold as the villagers they have been hired to defend. As the shadows begin to stir in the forest, their courage is about to be put to the test. Will they manage to stop the mysterious raiders? Or will the black-clad brutes once again relieve the poor villagers of their hard-earned crops?
7 Ronin is an asymmetrical board game for 2 players. One player becomes the chieftain of a ninja clan trying to raid the village and take needed supplies. The other player commands a group of seven ronin who are doing their best to protect the villagers. It will be your task to strategically deploy your limited forces and attack your opponent where they least expect it. In order to win, you will need to use the special abilities of the ronin or occupy key village areas and intuitively anticipate your enemy’s moves. Both sides must hurry – although the defenders are getting weaker with every passing round, the attackers need to retreat before the snow fills the mountain passes and makes hiding in their fortress impossible!
They’re coming! Ronin, protect the village reserves from these ninjas!
Every game of 7 Ronin is divided into 8 Rounds, representing eight days of ninja attacks. Each round is further subdivided into 3 Phases and each phase into a number of Steps.
- Planning Phase: deploy Markers, reveal Planning Boards and move Markers onto the Village Board
- Combat Phase: resolve Ronin Special Abilities, deal Wounds, remove Eliminated Markers and resolve Occupied Areas’ Special Abilities
- End Phase: clear the Village Board, resolve the Time Track and advance the Time Marker
The player who leads the ninja to battle (called the Attacker) reaches his goal if he conquers the village. He does so by eliminating all 7 Ronin Markers or by occupying 5 out of the 10 Village Areas (excluding the Green) into which the Village Board is divided.
The player who controls the ronin (called the Defender) must fend off ninja attacks and protect the locals by eliminating all Ninja Markers from the Village Board and the Ninja Reserves of the Attacker or by surviving until the end of the 8th round of the game when the ninja retreat into their mountain hideout.
- 1 village board
- 2 playing boards
- 2 player screens
- 7 ronin tiles
- 1 ninja chieftain tile
- 7 wooden ronin markers
- 2 shrine markers
- 50 wooden ninja markers
- 1 wooden time marker